In this tutorial, Malcolm demonstrates how to use Maya’s Wedge tool and a few other tricks.
The world of 3D modeling is ever-changing, and this time around we’re taking a look at how to model forexport.
A quick tip tutorial from Malcolm Andrieshy (malcolm341) shows you some tips when it comes down exporting your objects!
Wedge for a Quick 45-Degree Cut
There are a couple of ways you can get that perfect 45-degree cut. The first one is with Maya’s wedge tool, which makes it easy to alter the settings and have an angle quickly without having an object at arbitrary angles like before!
The video provides a lot of helpful tips, including how to export your mesh preview in FBX format and use math within the channel box.