Substance Painter 1.7 Baked Lighting

The Substance Painter 1.7 update introduced a new lighting system that allows you to bake the lightmap of your 3D scene into an image texture, which is then used as a light source for your materials in Substance Painter.

This tutorial explains how to use this new feature while still retaining all the benefits of using realtime lights, and it also includes some tips on how to make baked lighting look its best!

By Substance by Adobe