SideFXLabs 2021 – New and Improved Workflows for Artists | SideFX | Houdini HIVE GameDev

By Houdini

Paul and Mai will be talking about several enhancements that have been made with a focus on improved UX and functionality, as well as some new additions to the toolset.

Paul Ambrosiussen is currently a Technical Artist and Game Tools Developer at SideFX Software. He finished his BASc in International Game Architecture and Design at NHTV University of Applied Sciences in Breda. Paul enjoys writing tools to support effective art-pipelines, and maintaining tool / workflow quality for the artists he is assisting. His goal is to help others create amazing things in a better, faster and more flexible way. He creates tutorials, gives live lectures, attends events, and presents custom workshops to customers.

Mai Ao is a new member of SideFX Labs team and a technical artist who previously worked in game productions creating procedural pipelines, FX simulations, and shaders. He’s here to drink coffee and develop tools, and he’s all out of coffee at the moment.