This is a step-by-step Modeling tutorial of Sculpting a Hut in ZBrush. This video is a part of making a 3D scene using Maya- ZBrush- Substance Painter. In this series, I am showing the entire pipeline in detail Modeling-Unwrapping-Texturing-Rendering.
If you go through the entire series I am quite sure that you will be able to make a 3D scene and your understanding will be strong. Only I am assuming you know the basic interface of Maya.
Part 1 – Modeling the Hut in Maya
Part2 – Modeling the stone and Tree in Maya
Part3 – Unwrapping the Scene in Maya
Intro to ZBrush
Part 4 –Sculpting the Tree in ZBrush
Part 5 –Sculpting the House in ZBrush
Part 6 – Preparing the scene for Substance Painter texturing
Part 7 – Texturing the scene in Substance Painter
Part 8 – Making Leaves of the Tree
Part 9 – Rendering the Maps with Arnold in maya