Sculpting a Stylized Game Environment in ZBrush Now Available Pluralsight

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In this ZBrush and 3ds Max tutorial we’ll learn how to sculpt a stylized game environment. We will look at different methods of sculpting environments in ZBrush. We will start by using 3ds Max to create a block out based on our sketch. We will then use ZBrush to create different surfaces such as stone, cloth and metal. By the end of this ZBrush and 3ds Max training you will have a solid understanding of workflows that can be used to create a stylized game environment.

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