This is Part 2 of Rendering Jewelry in Blender Cycles covering the Diamond Dispersion material, ground material and lighting. There are a lot of advanced features discussed in this such as controlling shadow transparency using a light path shader, adjusting the environment light using curves and adjusting GI illumination and light paths for your scene. Make sure to watch it in its entirety so you really understand what is going on prior to our final rendering and composite.
Make sure to watch Part 1 prior to beginning this one- there are a lot of things covered in Part 1 that you should be aware of before starting this part.
Rendering Jewelry in Cycles Part 1: https://youtu.be/1am8_DEnpV0
CyclesX Video: https://www.youtube.com/watch?v=YQc2LiuJwto
Environment Lights hdrihaven.com
Textures from texturehaven.com
Tutorial on modeling the Channel Set Diamond Ring https://www.youtube.com/watch?v=7nG5kvHcmvE&t=8s
Jocafa Dispersion Glass Material Download Location https://gumroad.com/jocafa?recommended_by=library
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