#Blender #Rain #Mantaflow
Hello Folks, Happy New Year 🥳
Welcome back to another chapter from the Mantaflow Introduction series.
In this tutorial, we are going to discuss the process of making rain simulation in Blender 3D.
If you are new to fluid simulations, then check out the other videos in series in right order which are mentioned below.
Just in case if you are interested in project files, I am uploading all these files to my gumroad account along with baked cache and render setup. You can get these files from here:
(Thank You for supporting this channel)
Rock Ground Material Link for Displacement Texture
ABOUT MANTAFLOW INTRODUCTION SERIES
Welcome to my new tutorial series about blenders’ new feature – Mantaflow.
A few weeks ago I uploaded a few of my test simulations and some of you really liked it suggested I should do a few tutorials about mantaflow. I personally wanted to do this series as well, because its a newly added feature to blender which can be used in many scenarios such as cinematics and motion design. And since I was exploring and learning mantaflow, I thought its best time to share this tutorial while my observations are fresh.
This will be a really exciting series and a lot of fun.
Unlike previous tutorials, where we had a pre-decided number for chapters, this will be an ongoing series – and we will keep on adding chapters to it whenever we come across the new topics or challenge worth sharing about mantaflow. So you can keep an eye on this playlist and add this to your favorites and enable notification for whenever there is an update to this one.
Liquid simulation basics
SYSTEM CONFIGURATION FOR NERDS:
Dual Xeon silver 4114 2.2 GHz ( 2 processors 20 cores)
Quadro P 4000 GPU – 8GB
64 GB 2400 Mhz DDR 4
Particle Effectors: 04:40
Splash Tweaks: 10:09
Final Simulation Tweaks: 13:40
Render Setup: 14:41
Rain Particles : 18:07
Conclusion : 21:25
Announcements : 22:25
Chapter 5 Explosion Trailer : 24:25