Quickly Sculpt Shoe Boot Tracks for Game Characters in ZBRUSH Timelapse

By Xandra 3D

In this 3D modelling timelapse I show how to quickly create tracks for underneath shoes or boots via sculpting in Zbrush.
————- Steps: ————–
– Mask out the areas
– Extract (One sided and single thickness)
– Remesh low poly
– Use Edgeloop tool to create thickness
– Adjust shapes as desired. I use ZRemesher to harden edges
– Project the low poly mesh with the high poly shoe track visible. This means you can bake them into your normals which is great for game character development 🙂

Want to download the model?

Software used:
Zbrush, Maya

Music by @ikson, thank you!