By Outer Worlds
Hey everyone, a quick technical tutorial today. A common issue I found using curves with geometry nodes is the odd rotation of it’s normals. With the new curve to points node this has become easy to fix. Hope you like it!
P.S. This set up is built using the latest alpha build of Blender 3.0, downloaded at the date of recording.
0:00 Intro and building the troubleshooting set up
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