Production Character & Environment Workflows in ZBrush Featuring Glauco Longhi & Nate Stephens – #ZBrushSummit
In this presentation Glauco and Nate will show the different ways ZBrush is used in the process of game art creation. First Glauco will demonstrate examples of character creation within production scenarios. Next using the power and flexibility of ZBrush, Nate will show a tiling decorative trim piece will be created using the Crease tools, ZModeler and new Live Boolean features. This is a unique opportunity to see asset creation on both the character and environment side from the studio that brought you the new God of War on Playstation 4!
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