Practical Hair and Materials in Blender

Trying to create a shaving brush is no easy task. You have many different textures, materials and shapes that you need to account for in order to get the desired look on your finished product. Hair simulation will add an extra level of realism as well!

This tutorial covers all this information from setting up hair emission controls down into finer details like how much detail should go onto individual hairs or what type of material they are made out of. Plus there’s even more helpful tips such as ground planes with PBR materials so that when people use their brushes we’ll know it looks just like real life!

Topics Coveredd

  • Download references – 00:39
  • Creating the Emitter – 02:35
  • Adding Hair Particles – 05:05
  • Basic Emission Settings – 06:20
  • Hair Dynamics – 07:40
  • Proportional Editing – 08:50
  • Hair Dynamics Settings – 11:55
  • Refine Hair Emission Distribution – 14:02
  • Creating a Collison Object – 15:21
  • Length using Weight Painting or Vertex Grouping – 20:25
  • Baking the Simulation – 29:20
  • Using Children to Fill Out the Hair – 31:30
  • Adding Hair Roughness and Variation – 33:00
  • Adding Complexity and Detail – 35:21
  • HDRI Lighting – 37:12
  • Adjusting Viewport Rendering – 38:20
  • Realistic PBR Hair Materials – 41:00
  • Custom Hair Coloring using Hair Info – 44:53
  • Adjusting the Hair Shape – 50:00
  • Modeling the Handle – 53:39
  • Handle Materials – 1:00:02
  • Ground PBR Material

By djtutorials