Hello and welcome to, like, the 10 millionth water tutorial Iâ€™ve done. In this weekâ€™s video weâ€™re looking at some more in-depth Unity Shader Graph features to make water, or an ocean, with shoreline/edge foam, depth, and waves.
Shader is compatible with HDRP., *Edit*: it used to be compatible with LWRP but Unity changed something. I’ll update this if it gets fixed!
I’m using some pretty basic audio tweaks inside Premiere Pro for this video, so let me know if things sound a little off. I’m looking for suggestions on decent Audio Interfaces if anyone is knowledgeable.
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Once more Iâ€™d like to give a big shoutout to AE Tuts, go check him out here:
AE Tuts Intersect Material with Shader Graph::
My old Shader Graph water tutorial:
My Amplify Shader Editor ocean tutorial (with more features)
Link to the Normal Map that I use here:
(You’ll need to convert it to a normal map inside Unity, as it’s a greyscale image)
â— Music by Francis Preve