OCEAN shader with Unity Shader Graph!

By PolyToots

Hello and welcome to, like, the 10 millionth water tutorial I’ve done. In this week’s video we’re looking at some more in-depth Unity Shader Graph features to make water, or an ocean, with shoreline/edge foam, depth, and waves.

Shader is compatible with HDRP., *Edit*: it used to be compatible with LWRP but Unity changed something. I’ll update this if it gets fixed!

I’m using some pretty basic audio tweaks inside Premiere Pro for this video, so let me know if things sound a little off. I’m looking for suggestions on decent Audio Interfaces if anyone is knowledgeable.

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Once more I’d like to give a big shoutout to AE Tuts, go check him out here:

AE Tuts Intersect Material with Shader Graph::
● https://www.youtube.com/watch?v=ayd8L6ZyCvw

My old Shader Graph water tutorial:
● https://www.youtube.com/watch?v=uuzB93F39P8

My Amplify Shader Editor ocean tutorial (with more features)
● https://www.youtube.com/watch?v=bl8sAEDpiTs

Link to the Normal Map that I use here:
● https://imgur.com/4bgAedW
(You’ll need to convert it to a normal map inside Unity, as it’s a greyscale image)

● Music by Francis Preve