Modeling a Game ready character for my personal project

By Ali R.Javid

“Mira The War Dancer “I finished Mira’s body and facial rig today and here are some real time renders I’ve done in “Marmoset” to show you the final result 🙂
I used ,
Zbrush for : Blocking and sculpting ,Cloth and fabric simulation
Maya for : Retopology , UVs , Material IDs and Rigging
Substance Painter : Baking and Texturing
Now Mira is Game ready and fully rigged (its good for prototype but I will update the rig later )