Part one of how to make a modular pillar kit for use in a game engine. This is a long tutorial with all aspects of the creation process from covered, from block out to putting the finished asset into a scene.
These tutorials cover the full pipeline Maya – Zbrush – Substance Painter – UE4
Music by Chillhop: http://youtube.com/chillhopdotcom
Artist – Birocratic – Tony’s Belated Breakfast
Artist – Bonus Points – Pizza and Video Games
Artist – Brock Berrigan – Split Decision