Amedeo Beretta covers Skin Weights on a complete character using Maya and ngSkin Tools.
Skinning is a necessary evil in the world of rigging. Maya has its native tools for weight painting, but nothing beats NGSkin’s precision and flexibility .
Skinning in Maya is an involved process that requires the use of both ngSkin Tools and Maya’s native tools. Amedeo Beretta walks through this lengthy tutorial showing how to skin a character, weight paint it with different techniques (both face painted on), which includes step-bystep instructions for using each tool properly!
The tutorial also shows how to export, import, transfer and mirror skin weights. It’s easy for the character in question!