How I Made The Lost Temple 3D Environment Breakdown

By Stylized Station

Join my ultimate Substance Painter course, and level up your texturing skills: https://bit.ly/31QPGlq​
Today on Stylized Station, we’re going to take a closer look at Callum’s Lost Temple Environment, and learn how it was brought to life.
Not only that, we’re going to learn about sculpting unique stone assets in Zbrush, creating trim sheets, and creating your environment in Unreal Engine. There is a ton of information packed into this video, so let’s get started.

If you want to check out more of Callum’s work, you can check him out on Instagram @callum.mcmodels
and Artstation:
https://callum_mcgrath.artstation.com/​

Original concept by Tim Kaminski:
https://www.artstation.com/tim​

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