How Good Can I Make Godot Look – Desert

By Kasper Frandsen

Join me on Patreon: patreon.com/arnklit
Join my discord: https://discord.gg/mjGvWwQwv2

I’m excited to show you this 3D test scene. It will be the first in a series of three, and they’re all designed for testing out both mine and Godot’s graphical capabilities! All assets are licensed under Creative Commons Zero (CC0). Feel free download them today if interested – no attribution required!

Project Repository: https://github.com/Arnklit/godot_desert
Art Repository: https://github.com/Arnklit/godot_desert_art

Intro – 0:00

Inspiration – Nanite / Lumen / SDFGI – 0:42
Scene setup in Blender – 1:45
Assets – Ground – 2:49
Assets – Cliff – 3:30
Assets – Boulders and stones – 4:22
Assets – Desert shrub – 06:54

Exporting with gltf – 7:31
Importing gltf – 11:20
Custom Shaders – Terrain blending – 12:30
Custom Shaders – World mapped gradient hue and value variation – 15:44
Custom Shaders – Desert shub
Baked GI – 18:82
Takeaways from making the scene – 20:02
Scene is available for free – 22:04
Outtro 22:24