Simple tutorial on growing a bezier curve, and converting it to mesh. Was having a bad day, so I apologize if I’m not uber chipper in this one. This is a good way to make those cool curly meshes, and cords. I used 2.49b on this one, basically because i was targeting Second Life creators for this one, and the majority still seem to use this version. Same concepts apply to higher version, buttons are just placed differently.
End Result in Second Life:
Hopefully this helps someone out.
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