Ever wonder how to exchange PhysX Rigid Body Data Between 3DS Max & Maya? You’re not alone. Luckily, the CGBro has a tutorial for it! In this article, they’ll take an in-depth look at exchanging data between these programs and back again so you can get your animation project done on time without any hassle or confusion from backward compatibility issues.
The short answer: Yes – sort of… There’s been some debate about whether artists should be able to use legacy software like MAX 4.
The tutorial teaches you how to use the popular rigid body dynamics solver, but this time exports in 3DS Max and imports into Maya.