Creating Realistic Environments with Blender | Course Trailer + First Lesson

By CG Cookie

Eevee for *photo* realistic environments in Blender? Believe it!

[$]Subscribe to CGC and watch the full 5-hr Blender course: https://tinyurl.com/eevee-environment or purchase directly from the Blender Market – https://blendermarket.com/products/create-realistic-industrial-environments-with-blender-and-eevee

You may recognize this environment from the Backhoe assembly animation: https://youtu.be/trr63G1uv7A

What you may not know is the backhoe was rendered with Cycles and the environment rendered with Eevee.

Disclaimer: I first tried rendering the environment with Cycles as well but I needed it to finish before my kids graduated college….Eevee came to the rescue!

THE ENTIRE WORKFLOW, STARTING WITH 3D Modeling

This course walks you through the entire workflow.

Honestly, the modeling is very simple since it’s all based on primitive shapes; namely cube and cylinders. Also we want our models to function within Eevee’s real-time potential so we’re avoiding subdivision smoothing. The idea is to keep our models low in poly count but high enough to visually appear smooth. A best of both worlds situation.

NEXT UP: MATERIAL CREATION

After modeling we move into material creation. For this project our shading does most of the heavy lifting visually. Simple, yet competent models plus robust materials is a powerful combination. All materials in this project are 100% procedural. No UVs and no image textures are used. While it gets a little more complicated in the shader editor, really it’s only a handful of procedural concepts repeated and adjusted in various ways.

PLUS, NUMEROUS TIPS & TRICKS

– Eevee’s indirect lighting provides an approximated global illumination component. Sure it’s not as accurate as Cycles but it can get the job done in the right conditions! Darkly lit being one of those conditions.
– Volumetric Fog / Smoke does a lot for establishing spacial depth as well as introducing cinematic drama. Eevee’s fast volume calculation is one of my favorite features.
Photorealistic post-processing techniques.
– We’ll go over a few go-to compositing techniques that push a realistic render further into *photo* realism.
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“WHO IS CG COOKIE?”
We are real people! (OK, maybe some of us are cyborgs – we don’t ask.)

CG Cookie is a small crew of Blender artists, baking fresh videos for the Blender community.

❤️ If you love what we do, please support us by getting a membership at www.cgcookie.com (That’s how we can afford to pay our bills..and coffee. We need lots of it.)

“WHERE SHOULD I START LEARNING BLENDER?”
For Blender beginners, we have a free tutorial series “Getting Started with Blender” http://bit.ly/36xCDVJ

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