Creating Non-repeating Penrose Tiling in Blender

The output tone should be informative. It is not easy to find information about creating a Penrose tiling pattern in Blender, so Robin Wilson made an effort to script his own patterns by using the unique capabilities of an array modifier which he found out from searching online one night after work when other programmers were sleeping or playing video games instead!

It’s always better if we can share what knowledge and skillsets exist within our industries with others outside those fields–in this case computer graphics software engineers who want learn how create things like animations without having any experience working within 3D gaming environments before hand (i know because I was there myself).

In this article, we will explore some of the more interesting patterns that can be created with a 3D printer. A Penrose pattern is one type of non-repeating tile and it’s easy enough to use but won’t work well on an array modifier since those duplicate shapes for you!

Penrose tiling is a non-periodic tiling pattern- This means means it does not repeat itself as you move through space, and Blender’s array modifier therefore can’t be used to construct the pattern

Robin’s plan was to generate a Penrose pattern mesh by using scripts, then use some selection tricks to isolate specific parts of the pattern as edges. Next he modifies and splits shapes into islands in order for them form 3D patterns which are really cool! I recommend checking out this tutorial if you want create your own tiling like what Robin did with hisPen85 Studio project here.
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