Creating CG Teeth with Zbrush Maya and armold alsurface


This isn’t the best texturing process, UVs and topology you can go far with your teeth using real photos for makes some projection to the gum and do best retopo using quad draw and reduce polys as your need in Maya and you can try playing with your shaders better than me too, hope you like the tutorial and thanks for watching 🙂 if u like it give me shadow maybe back with another tutorial 😀