Coding Challenge #132: Fluid Simulation

By The Coding Train

In this video, I attempt to follow Mike Ash’s guide to Fluid Simulation and port Jos Stam’s “Real-Time Fluid Dynamics for Games” algorithm and code in Processing (Java).

💻 Code: https://thecodingtrain.com/CodingChallenges/132-fluid-simulation.html

Links discussed in this video:
🔗 GitHub Thread: https://github.com/CodingTrain/Rainbow-Topics/issues/178
🔗 Real-Time Fluid Dynamics for Games by Jos Stam: http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
🔗 MSAFluid: https://www.memo.tv/msafluid/
🔗 Lily Pad: https://github.com/weymouth/lily-pad
🔗 Fluid Simulation for Dummies by Mike Ash: https://mikeash.com/pyblog/fluid-simulation-for-dummies.html
🎥 Why Laminar Flow is AWESOME – Smarter Every Day 208: https://youtu.be/y7Hyc3MRKno
🎥 What DO we know about turbulence? by 3Blue1Brown: https://youtu.be/_UoTTq651dE
🎥 Perlin Noise: https://youtu.be/Qf4dIN99e2w

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🎥Coding Challenges: https://www.youtube.com/playlist?list=PLRqwX-V7Uu6ZiZxtDDRCi6uhfTH4FilpH
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🔗 p5.js: https://p5js.org
🔗 Processing: https://processing.org