By JB MOCEAN
This #c4d tutorial consists of four parts:
In Part 1:
We will be modeling our snake from scratch starting from the head.
In Part 2:
We will be unwrapping the UV’s to give us complete control over how our texture will look on our snake once it is applied.
In Part 3:
We will be creating a material for our snake and lighting the scene using area lights and reflection boards.
In Part 4:
We will be using a Spline Wrap Deformer to animate our snake along a spline.
Snake Reference Image:
Snake Skin Texture: