Cinema 4D Tutorial – How to Export AR Ready GLTF/GLB Files

By eyedesyn

In this #Cinema4D tutorial, EJ is going to show you how to export out your 3D objects from #C4D as GLTF/GLB format to use with AR animations apps like Adobe Aero & cover how to bake textures & basic UV unwrapping using Bodypaint! Download Project Files: https://gum.co/duPVE

****This workflow was originally created for Facebook posts, but this same GLTF/GLB workflow applies to exporting C4D files that work with Adobe Aero***

Intro to UV Mapping with Bodypaint Tutorial: https://www.youtube.com/watch?v=O72fjPg4YX8

Links Mentioned:

FBX/OBJ to GLB Conversion – https://blackthread.io/gltf-converter/

MAXON Labs GLTF Exporter for R20 – https://labs.maxon.net/?p=3360

Adobe Aero – https://helpx.adobe.com/aero/using/supported-file-formats.html

00:43 – How to Export out GLB Files Using R19 & below

03:32 – Using Blackthread IO GLTF Exporter website

05:56 – How to Export GLB Files Using R20

10:27 – C4D to Facebook/Aero material compatibilty

12:25 – Important GLTF export settings

12:59 – Posting your 3D object to Facebook

15:16 – Other C4D R20 GLTF exporter features

16:28 – Fixing material color issues

21:37 – Baking textures for GLTF export

24:52 – Using Bodypaint to fix UV issues

33:50 – How to join my Eyedesyn Facebook group to post

34:36 – Recap

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What You’ll Learn in This Video:

In this #C4D tutorial, EJ is going to show you how to export out a C4D 3D object to create a 3D post on Facebook! This tutorial is for any level of Cinema 4D user.

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