Character retopology Day 3 Gameready retopology of the characters legs in Zbrush

By LeXuSMalus

The third (Final) day of retopology of the Cursor character. Preparing a character for use in a game engine.

It remains to retopologize the legs and collar and the mesh is ready. Since I am making a game designed for mobile devices, the requirements for the polygon and the model in general are very limited.

This is a character in my personal project. I am creating a game and he will be a minor character in it.

If you liked the video and are interested in the development of my project, be sure to subscribe to my channel. There will be a lot of character creation videos.

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Music: Payne, Christina. MuseNet. OpenAI, 25 April 2019, https://openai.com/blog/musenet