Intro to Environment Art with Andres Rodriguez — http://bit.ly/2yrCCS6
During this class, students will get to experience the environment pipeline creation from start to finish. Going from an initial idea, block in phase, asset creation, lighting, and presentation. This will allow them to familiarize themselves with all the software packages that are used during production. The goal of the class will be to create several high-quality assets that will come together to create one cohesive scene that is well presented.
Software covered in this class:
-Maya, Marmoset Viewer, Substance Designer, Substance Painter, Zbrush, Mudbox.
Skill Level: Intermediate
Pre-reqs: Knowledge of Maya, ZBrush, Substance; other course prereqs include Intro to Production Modeling and Vegetation & Plants for Games
Course Format: Standard
Duration: 10 Weeks
Lecture Type: Pre-recorded
Assignment: Deadlines each week.
Feedback: Individual Recordings
Q&A: Once a week.
*For classes with fewer than 6 students feedback may be provided during the live QandA session.
Estimated time for course work: 10-20 hours per week
Should anyone have any questions regarding registration or portfolio review requests, please contact the CGMA Admissions department here: [email protected] or call by phone at (818) – 561 – 9542.
Learn More: https://www.cgmasteracademy.com/