I’m doing something outrageous in this week’s episode of the 10 Minute Modeling Challenge. I will actually use Blender to *RENDER* something, haha. I always just model stuff for games, but now I’m doing blind modeling of a house with emissive window textures and I won’t render it until after the 10 minutes are up to see what the result will be.
You can support me on Patreon:
The new 4X desaturated gradient palette:
…and emissive version:
My web site:
Tweets by Imphenzia
My Itch.Io page with all my Ludum Dare games:
Imphenzia Discord server invite:
My Twitch Channel:
Solid Color Texture Download:
Gradient Texture Download:
In-depth learn how Low Poly Modeling in Blender:
Blender settings video (shiny borders):
If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
I’ve been modeling in Blender since about 2015 but more recently in the past couple of years. I’ve been making games and assets in Unity since 2011 and I’m currently working on a multiplayer RTS game that I’ll be happy to announce later this year.
I use a Panasonic Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 7.5mm compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card.
Thanks a lot for watching and sharing my videos 🙂