This is my fourth fluid particles simulation rendered with Cycles in Blender 2.6. This time 500000 particles!!
It took about 25 hours (6 x 3,2 Ghz) to render those 500 frames (MinGW based).
The original video has some noise, but YouTube’s codec is so terrible that you can’t see it anymore 😛
Bake time about 5 hours, 5 GB baked files!
– 150 samples per frame (I keyed the noise seed so that every frame has another noise seed)
– the particles’ material is glossy (roughness 0)
– timestep 0.01
– 7 subframes (I tried with 8 and it made no difference)
– hdri image for lighting
– the font in the beginning is “Quicksand”
– 1280×720, 30p
Thanks to some friends (thanks SoÏ†e) for their great second opinions!
If you have any questions, just send a PM (questions who are too long to answer via comments are answered with a PM!)