Blender 3D Animation Series One – Part 04 | Interpolation of Curves in Graph Editor | Tutorial 10
In this Part 04 of Tutorial in Animation Series One, Graph Editor and Dope sheet used to control Animation by Interpolation of Curves in Graph Editor and completely change the attitude and behavior of Animation. By understanding the concept of Interpolation and the difference between Constant, Bezier, and Linear Graphs, almost any manner of Animation can be achieved. Moreover, Only in Blender, Interpolation is further divided into derivatives like Sinosoidal, Quadratic, Quintric, etc. Interpolation and results in more control on the flow of Animation. I request all of you please watch this Tutorial carefully to completely grip the most powerful tool of Interpolation.
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