In this tutorial I will go through how I install an addon to Blender 2.82 to export a Rigify character and import it in Unity. I go through installing the addon, preparing the rig for Unity, parenting the character to the rig, exporting to Unity. I also describe the differences between Generic vs Humanoid rig settings in Unity with pros and cons (such as bone stretch / squash, retargeting, IK, performance). Then we’ll set the rig up as a Humanoid in Unity and apply a simple walk cycle. Finally, a quick conversion to Generic rig typ and changing the walk animation to use root motion to propel the character forward.
I hope this video can help you out getting your Rigify character in Blender 2.82 / 2.83 to work in Unity 2019 and 2020.
If you want to see how I modeled the characters in this video and how I animated the walk cycle, check out this video:
RigifyToUnity Blender Addon:
You can download the editor helper script that I mention in the video here:
I mention a noise reduction plugin in this video, and joking aside, it actually works pretty good! I use it as a VST plugin in Premiere while editing to remove the drying cabinet that was running in the background =)
You can support me on Patreon to help me make these videos:
Imphenzia Merch is available:
In-depth learn how Low Poly Modeling in Blender:
Blender settings video (shiny edges):
If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
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