In this video, we will create four basic animations for our penguin (idle, forward, turn left, turn right), and export to Unity. This makes the mesh vertices move when bones move.
Note: Watch the previous videos to see how we got here.
ðŸ‘‰ Downloadable Resources: http://www.immersivelimit.com/tutorials/blender-unity-armature-weight-painting-animation-blend-trees
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