Blender [2.8/2.9] Character Weight Paint: #1 Vertex Groups (Beginner Tutorial)

By CGDive

Important updates in Weight Paint in Blender 2.91 and 2.92. I made a new video about that:
https://www.youtube.com/watch?v=xrBxXp3O2yQ
I also did a video about “weight painting through the mesh” which many people (including myself) were confused by.
https://www.youtube.com/watch?v=B5C2QDXpIWU

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Get the basemesh for this chapter:
https://gumroad.com/l/rigify_free

If you followed my previous tutorials about rigging with Rigify then the character should be bound to an armature. I always use “Automatic Weights” for this task because it’s easy and fast but be careful not too overdo it or else things will happen that are very difficult – if not impossible!

(The playlist for the Rigify course is here: https://www.youtube.com/playlist?list=PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx )
This is an excellent first step and it’s perfect for quick tests. But to achieve great character deformations on your final characters you’ll have to face another demon: Weight Painting!

Weight painting is not difficult, but it can take a while to get the hang of things. The workflow goes by pretty quickly once you know how each tool works best and what they’re responsible for in your project!

The purpose of this series is exactly that. It will show you the important tools and how to use them.

0:00 Intro
0:48 Scene download
0:54 Scene overview
1:07 What are Vertex Groups?
1:43 Creating and using a Vertex Group
3:50 Viewport Setup
5:41 Weight Paint Mode basics
6:10 Vertex Groups more options
11:07 Normalize Vertex Groups
13:41 Vertex Group simple usage examples
17:06 Next Chapter