Blender 2.72 high res fluid simulation

By Reese Wilson

Here’s a still-frame render with a different hdri probe:

Blender’s fluid simulation and volumetric shader for wine material. I attempted to do a slow-motion section for the initial splash.

I used the tutorial from as a starting point

Technical details: Fluid baked without second glass at 350 resolution with 3.6 shading and 2 subdivisions