By Reese Wilson
Here’s a still-frame render with a different hdri probe: http://darthcows.deviantart.com/art/Merlot-506839267
Blender’s fluid simulation and volumetric shader for wine material. I attempted to do a slow-motion section for the initial splash.
I used the tutorial from https://www.youtube.com/watch?v=9bZkivGauxY as a starting point
Technical details: Fluid baked without second glass at 350 resolution with 3.6 shading and 2 subdivisions