My latest project to improve my skills in Blender fluid simulation. 100% Blender, except After Effect for final compositing. Been using Realflow before, and i’m quite surprised by Blender! It deserves a lot more attention.
The wet sand is done with dynamic paint maps.
Tutorial by CG Geek:
Fluid res: 697 (60 sec/frame)
Splash particles: ~300K
Fluid pass (diffuse, glossy, vector): ~35 sec/frame
Splash pass: ~25 sec/frame
Vamos a la playa!
Thanks Albert MakaÄ‡ for the starfish idea 🙂
Rock assets credit goes to OliverMH, Creative Commons 3.0,
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