Baking normals, AO and more in 3ds Max (render to texture)

Baking normals and Ambient Occlusion in 3ds Max

Tutorial demonstrating how to use 3DS to bake high poly geometry to low poly geometry and transfer details like surface detail, colour, ambient light and other little tricks.

baking to a flat plane
baking normals from a highpoly object to a lowpoly object
baking ambient occlusion and using in textures
baking diffuse, normal and spec maps from a completed high LOD object to a low LOD object
some tips to get the best results from your bakes

Author: Mike Pickton