Baking deconstructed multitrack audio to curves to control inverse kinematics in Blender

By Voxon Photonics

I first used to procedurally separate an audio track into its constituent parts. The resulting audio files were then converted to control envelopes and assigned to different parts of the character rigs.

I then played the animations on a VX1 Volumetric Display.
Riley Spencer, a visiting Student from Flinders University offered to make a guest appearance.

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