Bake Tileable Patterns From Models In Cinema 4D

Polygon Pen shows how you can model and bake tileable patterns for textures in Cinema 4D.

You can create your own tiles in 3D using Polygon Pen’s new tutorial. They show how to derive tiling patterns for textures by making and baking an STL file, which is similar to what they do with 2D models on their website!

The tutorial shows how to make a rubber grip material for game controllers by modeling the pattern first and then baking it onto an easy plane in C4D.