Zbrush Character Retopology by Ragdoll Studio LLC
Quixel artist Eoin O'Broin goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. Learn everything from importing Megascans assets and creating master materials, to lighting and scattering assets to create a dense scene.
For more on Megascans: http://megascans.se
ZBrush Sculpting a Base Mesh by Brushboost