Zbrush Character Retopology by Ragdoll Studio LLC

Quixel artist Eoin O'Broin goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. Learn everything from importing Megascans assets and creating master materials, to lighting and scattering assets to create a dense scene. 

For more on Megascans: http://megascans.se

ZBrush Sculpting a Base Mesh by Brushboost

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