The Debris Maker is a collection of scripts for 3dsMax that procedurally generate and sometimes animate geometry. Intended to help streamline adding detail to a scene, by creating lots of versions of something quickly, that you can edit, or choose from. The Debris Maker has only been tested in 3dsMax 2013 and 2014, and on windows 7, 8 and 8.1 platforms, however it should work as back 3dsMax 2009, up to current versions.
LuxRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.