3DTUTORIALS.NET

Published in Maya
Published in Maya
Wednesday, 17 June 2015 05:33

3DS Max Mental Ray - Clay Rendering

Published in 3D Studio Max

Maya Transparent Ambient Occlusion and Z Depth with Mental Ray

It's tricky to get textures with alpha channels to show up in AO and Z Depth passes and among the most frustrating issues in some 3d apps. In this quick video tip, I go through exactly how to do this in Maya. We need to create separate render layers (which I will also cover) and manually apply a transparency map on appropriate layered shader nodes to help us get alpha channels to affect AO and ZD.

Published in Maya

3DS Max 2014 Tutorial - Mental Ray Studio Lighting

Published in 3D Studio Max
Saturday, 23 August 2014 12:28

3DS Max: Mental Ray SkyPortal Basics

Published in 3D Studio Max

Fast SSS shaders to get a sub surface scattering effect in Mental Ray

Published in 3D Studio Max
Wednesday, 13 August 2014 15:33

Camera Shaders in 3DS Max and Mental Ray

 

Published in 3D Studio Max
Wednesday, 13 August 2014 08:46

Simple Traffic Script for 3Ds max

Simple Traffic Script for 3Ds max

Published in 3DS Max Scripts

Quick Ambient Occlusion (Mental Ray) 1.5

Published in 3DS Max Scripts
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