Crytek artist Joe Garth goes through the steps of creating a dunes scene and spaceship using Megascans in CRYENGINE and 3ds max kitbash with DDO for texturing. This tutorial includes a run down of all the steps required to create art for CRYENGINE with Megascans.
For more on Megascans: http://megascans.se
For more on CRYENGINE: https://www.cryengine.com/
Rock assets used:
Other CRYENGINE scenes from Joe:
UV Mapping tutorials:
PC specs used:
You can contact joe garth directly at: