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Maya 2014 MIA Light Surface Shader and Object Based Lighting Tutorial by Stuart Christensen

Maya Transparent Ambient Occlusion and Z Depth with Mental Ray

How do you create light within Maya by not using any lights at all? This tutorial by Stuart Christensen introduces the Mental Ray MIA Surface Shader and the use of simple incandescent values added to a Lambert Shader to create luminous effects for some types of lights in your scenes. This method is great for creating a wide variety of lights without using any physical lights and with the help of final gathering you can get some great results. Simple and effective. Enjoy!

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