Animation Sculpt Fixes with SHAPES

Animation Sculpt Fixes with SHAPES

Here is an introduction to creating corrective blendshapes for Animators to improve the deformation of their rigs, on a shot by shot basis. There are a few tools that let you do this, but I'm using SHAPES. Check it out: braverabbit.de/shapes/

My Body Mechanics rigs will be available soon at: artofjoe.blogspot.com/p/blog-page.html
Malcolm character courtesy of AnimSchool.com

Thanks for watching!


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