iClone 6 incorporates Nvidia's PhysX physics engine for improved physics performance, and one cool tool that's included in this system is the ability to use constraints to manipulate all sorts of physics reactions. This tutorial will guide you through what exactly physics constraints are, some basic usage scenarios, as well as a simple look at parent/target interactions.
0:59 Applying a Basic Hinge Constraint
5:07 Constraint Limits
9:30 Creating a Swinging Tube
14:14 Constraint Targets
20:37 Attaching a SoftCloth Rope