Displacement Maps in iClone 6

Displacement Maps in iClone 6

Displacement maps are a crucial part of creating realistic surface texture and refined surface details. In this tutorial, you'll learn about the various surface-modifying texture maps such as Normal and Displacement, and how you can use them to create detailed surfaces. You'll learn about the difference between normal maps, gray maps, and displacement maps, and when/how to use each one to achieve the result that you want.

0:47 Height vs. Vector Displacement Maps
9:10 Creating and Applying Custom Displacement Maps with Bitmap2Material
18:54 Enhancing your Custom Displacement Object

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