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Basics of Rigid Body Physics

Basics of Rigid Body Physics

iClone 6 incorporates Nvidia's PhysX physics engine for improved physics performance. In this basic physics tutorial, you will learn how to create a simple rocket from scratch, set its bounding box shape and assign physics values to it, and then launch it using the initial force option in your physics object settings.

00:21 - Constructing a Rocket with 3D Shapes
4:57 - Bounding Boxes
8:31 - Initial Force
12:14 - Setting Launch Time

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