In this series we take a look at how to convert shader trees into usable Digital Assets. The purpose of the training is to help simplify the material building process in Houdini. We take the PBR shader nodes and convert those into usable Digital Assets that we can then use in production. We also make digital assets to help make the day to day workflow of shader building simpler.
We shall create a variety of Digital assets which include UV mapping node, Gradient ramp with Linear, Radial and falloff functionality in-built. We will also create our own fully functional Diffuse , SSS, Reflection and Refraction shaders using the PBR nodes, which we can then combine to create a variety of complex materials.
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