Thursday, 09 November 2017 08:21

Create a Photorealistic World in UE4

Quixel artist Eoin O'Broin goes through the steps of creating a photorealistic meadow scene using Megascans in Unreal Engine 4. Learn everything from importing Megascans assets and creating master materials, to lighting and scattering assets to create a dense scene. 

For more on Megascans: http://megascans.se

Published in Zbrush
Published in Modo
Thursday, 25 February 2016 07:11

Modo to Unreal

Published in Modo
Wednesday, 20 May 2015 11:57

Houdini Fracturing - Unreal Engine 4

Published in Houdini

3DS Max Physics Simulation for Unreal Engine 4

- MB Collapse http://www.scriptspot.com/3ds-max/scr...
- Fracture Voronoi http://www.scriptspot.com/3ds-max/scr...
- my script is still under development, but stay tuned!

Published in 3D Studio Max
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