3DTUTORIALS.NET

Thursday, 09 June 2016 17:09

Corona Render - AO Dirt Map

Published in 3D Studio Max
Published in Mari
Thursday, 11 December 2014 07:29

3DS Max 2015 Ambient Occlusion in Vray

Vray Ambient Occlusion Tutorial

Published in 3D Studio Max
Friday, 31 October 2014 13:18

Realistic Ambient Occlusion in Cinema 4D

Realistic Ambient Occlusion in Cinema 4D

Published in Cinema 4D

Maya Transparent Ambient Occlusion and Z Depth with Mental Ray

It's tricky to get textures with alpha channels to show up in AO and Z Depth passes and among the most frustrating issues in some 3d apps. In this quick video tip, I go through exactly how to do this in Maya. We need to create separate render layers (which I will also cover) and manually apply a transparency map on appropriate layered shader nodes to help us get alpha channels to affect AO and ZD.

Published in Maya
Saturday, 23 August 2014 05:55

Baking Ambient Occlusion Maps - 3DS Max

Published in 3D Studio Max
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